![]() Annoyed, Hades decides to call upon a team of villains to help retrieve the crystal shards for him, including Yzma, Jafar, Scar, Maleficent, Ursula, Ratcliffe, Dr. In a brief scuffle, the crystal is shattered into several pieces, four of which are scattered to different locations throughout the park. He sends Pain and Panic to Merlin's home to steal the Crystal of the Magic Kingdom (a powerful artifact that keeps evil forces in check at the park), but they end up awakening Merlin in the process. Hades, bored with the nothingness of the Underworld, is looking for a new summer home with the Magic Kingdom park looking like an ideal spot, though Merlin stands in his way. Starting off at the Main Street Firehouse, Merlin welcomes park guests to his special hideout, teaches them the basics of the game with Portal activation and spell card usage and begins to tell the story. The attraction follows a format similar to Midship Detective Agency on the Disney Dream and Disney Fantasy of the Disney Cruise Line. This is a done to avoid crowding at any one Portal. As the screens are all functionally similar, a computer algorithm is used to point guests to whichever portal may be open at that time. When your encounter is complete, you will be instructed as to which portal to go to next. ![]() The Magic Portal will come to life, and the game is on. To activate a Magic Portal, tap your Key Card at the keyhole. As of October 1, 2013, when a pack of cards is received, the Sorcerer must open a portal before another pack of cards is received. An additional pack can be obtained when defeating the game. The Sorcerer can obtain a new pack of cards each day he or she enters the park. Cards 61 - 70 are only available in "bonus packs", which can be purchased at various locations in the park. Symbols can be Stars (cards 1 - 22), Moons (cards 23 - 40), Planets (41 - 60) or Lightning Bolts (61 - 70). Each card is also numbered (from 1 to 70), and contains a symbol indicating its rarity. These different types matter at the medium and hard levels of the game. There are seven different types of Spell Cards: (Charming, Energy, Flying, Gross, Quick, Strong, and Wishful). The spell cards are used to cast spells in order to defeat the villains. The Sorcerer is also given a pack of five Spell Cards. Each portal has a unique symbol to mark its identity. The main play areas are Magic Portals, which Merlin opens up to allow you to interact with the characters and fight the villains. Locations included on the map consist of every land except for Tomorrowland. In addition to the Key Card, guests are given a stylized park map which points out the various portal locations for the game. So as long as the recruit has this card, he or she can pick up the game where he or she left off at the last visit to the park, even if a new park pass is used. The Sorcerer Key card activates the game screens and tracks the guests progress. The Key Card contains an embedded chip that links to the recruit's park pass. The recruit hands his park ticket to the cast member, who then issues the recruit a Sorcerer Key Card. The adventure begins when the Sorcerer recruit enters the Firehouse (or the outpost behind the Christmas Shop). Promotional art featuring Merlin, Main Street, U.S.A., and Cinderella Castle. It was later revealed that Doctor Facilier, Lawrence, Governor Ratcliffe, Ursula, and Chernabog would all be featured villains as well. Testing for the game began in November, with characters such as Yzma, Kronk, Scar, Shenzi, Banzai, and Ed being revealed as villains in Adventureland. Installation of show elements in Adventureland and Liberty Square took place over the course of Summer 2011 and Fall, with concept art for the game showing that Kaa, Maleficent, Jafar, and Cruella De Vil would be among the game's antagonists. Word on the game was first leaked in interviews with Jonathan Freeman for the Aladdin musical, mentioning that he was reprising Jafar for a new attraction where guests would battle the Disney villains.
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